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‘A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with Mathematics, Science, and Design and Technology, and provides insights into both natural and artificial systems. The core of Computing is Computer Science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.’ (DFE, 2013)

At St Thomas a Becket Catholic Primary School, we understand that Computing plays an increasingly significant role in society. It is therefore vital that our young learners are equipped to utilise technology in order to enhance their development as they become confident individuals, successful learners, responsible citizens, effective contributors and facilitate the process of lifelong learning.

During Reception children will be given the opportunity to use ICT:

  • In play contexts
  • Across all areas of the curriculum
  • Both indoors and out
  • In role play
  • Individually, in pairs, in small groups and as a whole group

Children will also be given the opportunity to experience ICT being used in the setting and in the wider environment. They will begin to understand how ICT relates to their life and why it is important.

Pupils will learn to:

  • complete a simple computer program
  • perform simple functions using mouse and keyboard
  • log on to a computer network such as the school’s Learning Platform
  • use appropriate internet-based games and activities to support their learning

During KS1, using the DB Primary scheme of work for Computing as a basis for progression, pupils will learn to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

During KS2, across a wide range of subjects, pupils will learn to:

  • design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs
  • use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • describe how internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely

Computing Overview


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